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@ -348,7 +348,6 @@ Books on general-purpose programming that don't focus on a specific language are
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* [x86-64 Assembly Language Programming with Ubuntu](http://www.egr.unlv.edu/~ed/x86.html) - Ed Jorgensen (PDF)
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* [x86 Assembly](https://en.wikibooks.org/wiki/X86_Assembly) - Wikibooks
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* [x86 Disassembly](https://en.wikibooks.org/wiki/X86_Disassembly) - Wikibooks
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* [Zen of Assembly Language: Volume I, Knowledge (1990)](http://www.jagregory.com/abrash-zen-of-asm/) - Michael Abrash
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#### Non-X86
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@ -319,7 +319,6 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
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* [2D Game Development: From Zero To Hero](https://github.com/Penaz91/2DGD_F0TH) - Daniele Penazzo (HTML, [PDF, EBPUB, Kindle...](https://therealpenaz91.itch.io/2dgd-f0th#download)) *(:construction: in process)*
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* [3D Math Primer for Graphics and Game Development](https://gamemath.com/book/intro.html) - Fletcher Dunn (HTML)
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* [Coding With Minecraft](https://turtleappstore.com/book/) - Al Sweigart
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* [Designing Virtual Worlds](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf) - Richard A. Bartle (PDF)
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* [Game AI Pro](https://www.gameaipro.com) - Steve Rabin
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* [Game Design with AGS](https://ensadi.github.io/AGSBook/) - Dave Ensminger, A. G. Madi
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